Tuesday, June 1, 2010
Delorean Second Pass
Second pass.... well, not really. I am making a concerted effort to learn more about lighting in Max. Fortunately I found out that the materials that I originally created worked pretty well (But they could be a lot better. :D) Who knew what a little lighting could do to help out a render? Go back and look at the older delorean post and see for yourself how much it improved. Well its really early and it is time to pass out!
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3 comments:
hmm, how much would it kill you to up-rez some of the mesh here :) There are some very harsh transitions around the door and the seats that distract from the attention to the car's design.
I think the car's body needs to be built using turbosmooth or another sub-D process.
It looks like you've already UVd in detail and textured and that would be a lot of extra work :( It would be worth it, however!
Car body material: not bad as is, but I found something in a forum that might add a little to it:
Using Mental ray renderer:
"You can use mia_material shader with brushed metal preset"
There should be an arch. materials preset in there for brushed metal.
Or, dump the model into bodypaint later :) max sucks at rendering anything.
Just some random thoughts.
Noted. Thanks for the information.
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