Tuesday, June 1, 2010

Delorean Second Pass




Second pass.... well, not really. I am making a concerted effort to learn more about lighting in Max. Fortunately I found out that the materials that I originally created worked pretty well (But they could be a lot better. :D) Who knew what a little lighting could do to help out a render? Go back and look at the older delorean post and see for yourself how much it improved. Well its really early and it is time to pass out!

3 comments:

Graphics Janitor said...

hmm, how much would it kill you to up-rez some of the mesh here :) There are some very harsh transitions around the door and the seats that distract from the attention to the car's design.

I think the car's body needs to be built using turbosmooth or another sub-D process.

It looks like you've already UVd in detail and textured and that would be a lot of extra work :( It would be worth it, however!

Graphics Janitor said...

Car body material: not bad as is, but I found something in a forum that might add a little to it:

Using Mental ray renderer:

"You can use mia_material shader with brushed metal preset"

There should be an arch. materials preset in there for brushed metal.

Or, dump the model into bodypaint later :) max sucks at rendering anything.

Just some random thoughts.

Stevo said...

Noted. Thanks for the information.