Monday, November 9, 2009




2 comments:

Graphics Janitor said...

Awesome design on the panel...reminds me of the gritty, mechanical set pieces of alien 2.

Have you seen the movie Moon? It has some very convincing space station design with a similar aesthetic...asides from being a great movie.

Graphics Janitor said...

I have a suggestion...though this may be too early to incorporate it.

Have you baked a reflection probe before? I know how to do it in Cinema 4d pretty quickly, but it shouldn't be hard to adapt to Max.

Once you have your scene complete, try taking a sphere primitive and placing it in the approximate center of your scene from where it would typically be viewed.

Give the sphere a 100% reflective material...with no other material channels active.

Next, bake the sphere with its UVs in a spherical-mapped position.

(the UVs should look like a flat but evenly distributed pancake...this is the default UV layout of a sphere in cinema)

If done correctly, you should end up with an image that fills the entire texture border and represents the reflections of the sphere...

You can take that image and put it in the environment channel of metal surfaces to get extremely convincing results with no added rendering time :)